Custom Dialogue Edge condition
Custom dialogue edges can be made to control the flow of the dialogue.
public class MyEdgeCondition : IEdgeCondition
{
public bool CanViewEndNode(Dialogue dialogue)
{
// Can the end node be viewed by the player?
// When true is returned a player decision or reference to this node will be visible.
// When false is returned a player decision or reference to this node will NOT be visible.
// Optionally you can use: return CanUse(dialogue); to only show the edge when it can be used.
return false;
}
public bool CanUse(Dialogue dialogue)
{
// Here you could check if your player has an item, is the right level etc.
return false;
}
public ValidationInfo Validate(Dialogue dialogue)
{
return new ValidationInfo(ValidationType.Valid);
}
public string FormattedString()
{
// The string shown in the node editor.
return "Fake condition";
}
}