Playmaker getting started
To relay events from the dialogue to PlayMaker you have to add the DialoguePlayMakerEventProxy. This script should be attached to the same object that contains the PlayMakerFSM component. It does not have to be linked specific dialogue reference.
Events
| Event names | Event description | Value being set |
|---|---|---|
| QUEST_SYSTEM_PRO/OnCurrentDialogueNodeChanged | A dialogue node has changed | QUEST_SYSTEM_PRO/Event_IntSets the index of the node that is now active. |
| QUEST_SYSTEM_PRO/OnCurrentDialogueChanged | A different dialogue has been activated. Note this can be null if the user stops using a dialogue! | QUEST_SYSTEM_PRO/Event_ObjectSets the dialogue object that is now active. |
| QUEST_SYSTEM_PRO/OnCurrentDialogueStatusChanged | The current dialogue's status just changed | QUEST_SYSTEM_PRO/Event_StringSets the DialogueStatus as a string |